It is with great pleasure that we invite you to participate in the 12th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2024, which will be an in-person only event. The conference is set to take place in Funchal, Portugal, between the 7th and 9th of August, at the University of Madeira.

Important Dates

Conference: August 07-09, 2024
Full Paper Submission: Mar 22,2024
Short Paper Submission: Mar 22,2024
Tutorial Submission: Mar 22,2024
Demo Submission: Mar 22,2024
Authors Notification: Apr 5, 2024
Final Paper Submission and Registration: May 3, 2024
Early Registration: May 3, 2024

News


  • January 2024 - Sylvia Xueni Pan as Keynote speaker! Check it out, at keynotes page
  • January 2024 - Mónica S. Cameirão as Keynote speaker! Check it out, at keynotes page
  • August 2023
    Exciting news: a selection of SeGAH 2024's best papers will be featured in a special issue of the esteemed Games for Health Journal!

  • August 2023 - Website launched

Scope

At the heart of the SEGAH conference lies a commitment to advancing the field of health and healthcare through innovative solutions and technologies. Our primary objectives are:
1. Facilitating In-Depth Discussions: We aim to create a dynamic platform where experts, researchers, and practitioners can engage in meaningful discussions. These dialogues focus on the latest advancements, challenges, and future directions in the areas of serious games and their applications in health and healthcare.
2. Promoting Knowledge Exchange: The conference serves as a nexus for sharing a wealth of knowledge, experiences, and scientific findings. This exchange is pivotal in driving forward the understanding and implementation of serious games as effective tools in healthcare education, training, and treatment.
3. Showcasing Cutting-Edge Solutions: SEGAH is not just about discussions; it's also a showcase for the latest products and technologies. We provide a stage for demonstrating advanced solutions that are shaping the future of healthcare through serious games.
4. Cultivating a Community of Innovation: By bringing together diverse perspectives from across the globe, the conference fosters a collaborative environment. This community is dedicated to exploring and realizing the potential of serious games in revolutionizing health and healthcare practices.
Join us at SEGAH to be part of this transformative journey, where technology meets healthcare to create impactful and lasting change.

Best paper awards will be distributed during the conference closing session.

Workshops, Tutorials as well as Demonstrations dedicated to other technical and scientific topics are in preparation: companies interested in presenting their products and methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat.

Indexing (A&I) Databases

Accepted and presented full papers will be submitted to IEEE Xplore and the following A&I Databases:

  • Scopus (Elsevier)
  • Web of Science (Clarivate Analytics)
  • DBLP Computer Science Bibliography
  • ProQuest
  • IET (The Institution of Engineering and Technology)
  • NLM (US National Library of Medicine)
  • CrossRef

Previous Events

Topics

We particularly welcome research on topics in the following areas:

  • Simulation
  • Virtual environments
  • Patient education
  • Game-based learning
  • Exercising and active living
  • Natural user interface
  • Human-computer interface
  • Assistive technologies
  • Accessibility
  •  
  • Diagnosis
  • Algorithms
  • Game design and development
  • Artificial intelligence
  • Signal processing
  • E-learning and Education
  • Public Health Informatics
  • Telemedicine and real-time monitoring
  • Clinical training
  •  
  • Healthcare professionals training
  • Rehabilitation
  • Public health education
  • Medical imaging processing, Analysis and Visualization
  • Augmented reality for Minimally-invasive surgery
  • Techniques and tools for Minimally-invasive surgery
  • Robotic surgical Procedures
  • Robotic instruments for surgery
  •  
  • Healthcare professionals training
  • Rehabilitation
  • Public health education
  • Medical imaging processing, Analysis and Visualization
  • Augmented reality for Minimally-invasive surgery
  • Techniques and tools for Minimally-invasive surgery
  • Robotic surgical Procedures
  • Robotic instruments for surgery
  • Tracking and sensing
  • Input devices
  •  
  • Immersive projection and display technology
  • Haptics technologies
  • Audio technologies
  • Modelling and simulation
  • Computer graphics techniques
  • Avatars
  • Virtual Environments and Intelligent Agents
  • Locomotion and navigation in virtual environments
  •  
  • Multi‐user and distributed computing
  • VR systems and toolkits
  • Perception and cognition
  • Teleoperation and telepresence
  • Artificial Intelligence
  • Applications
  • Smart devices
  • Displays
  •  
  • Power management
  • UX/UI design
  • Sensors and actuators
  • Sensor and Body networks
  • Data Collection and Privacy
  • Smart textiles
  • Wearable development: biocompaitibility; functionality, quality and reliability
  • Applications
  • Artificial Intelligence
  • Big Data and Internet-of-Things
  •  
  • Procedural content generation
  • Game analytics
  • Emotion recognition
  • Imitation learning
  • Deep reinforcement learning
  • Player modeling
  • Intelligent interactive narrative