May 2016 - NVIDIA TitanX board for the Best Paper at SeGAH 2016
May 2016 - SeGAH 2016 has started!
March 2016 - SeGAH 2016 Program is now available online
January 2016 - Final submission guidelines
January 2016 – Clint Bowers confirmed as keynote speaker
January 2016 - Online participants registration platform is now available
December 2015 Live System Demo - Auto-Diagnostic Adaptive Precision Training for Myoelectric Prosthesis users
November 2015 - Extended Deadline for SeGAH 2016: November 30
October 2015 - SeGAH 2014 Proceedings
October 2015 - Call for submission on Elsevier for Special Issue on Serious Games and Applications for Health, is now open for SeGAH authors
September 2015 – Matthias Rauterberg confirmed as keynote speaker
June 2015 – Future SeGAH Editions Hosting: Deadline: 20th, February, 2016
If you’re interested in hosting a future edition of SeGAH, please contact the conference secretariat: segah16@ipca.pt
May 2015 – Web site launched
May 2015 – Facebook page
All papers presented at the conference venue will be available at the IEEE Xplorer. Proceedings will be submitted for indexation by: Thomson Reuters Conference Proceedings Citation Index; DBLP Computer Science Bibliography; Inspec
Regular Paper Submission: November 30, 2015
Poster Submission (extended abstract): November 30, 2015
Tutorial Submission: November 30, 2015
Demo Submission: November 30, 2015
Workshops Submission: November 30, 2015
Authors Notification (regular papers): January 15, 2016
Authors Notification (poster - extended abstract): January 15, 2016
Final Regular Paper Submission and Registration: February 5, 2016
Final Poster - extended abstract Registration: February 5, 2016
Early Registration: February 5, 2016
Esteban Walter Gonzalez Clua is associate professor and vice-director of the Computer Science Institute of Universidade Federal Fluminense, in Rio de Janeiro, Brazil.He has master and PhD degree in Computer Science at PUC-Rio. Esteban is one of the founders of SBGames - Brazilian Symposium of Digital Entertainment and Video Games (the largest conference in the subject in Latin America), is the president of the Brazilian Computing Society Game Committee and member of program committees of most of the major conferences related to Video Games. In 2007 received the prize of the personality that most contributed for the growth of the video game industry in Brazil and in 2009 and 2013 received the prize of Young Scientist of the State of Rio de Janeiro.
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Matthias Rauterberg, Eindhoven University of Technology (Netherlands) received a B.S. in Psychology (1978) at the University of Marburg (Germany), a B.A. in Philosophy (1981) and a B.S. in Computer Science (1983), a M.S. in Psychology (1981) and a M.S. in Computer Science (1986) at the University of Hamburg (Germany), and a Ph.D. in Computer Science/ Mathematics (1995) at the University of Zurich (Switzerland). He was a senior lecturer for ‘usability engineering’ in computer science and industrial engineering at the Swiss Federal Institute of Technology (ETH) in Zurich, where later he was heading the Man-Machine Interaction research group (MMI).
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Clint Bowers is a Professor of Psychology and Co-Director of the RETRO laboratory at the University of Central Florida. Previously, he served as the Associate Dean of Research for the College of Arts and Sciences at UCF, the Interim Chair of the English Department, and the Director of the Digital Media Division of the School of Film and Digital Media.From 1991 through 1997, he progressed from Assistant Professor to Professor at UCF. He graduated with Honors from the University of South Carolina (1981); he earned a Ph.D. in Clinical and Community Psychology from the University of South Florida (1987). His recent research is in the area of technology-based teaching and training.
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Jan Cannon-Bowers, Ph.D. is an applied learning scientist with over 25 years’ experience conducting applied R&D aimed at improving performance in complex work environments. She has held senior positions for the US Navy, in industry and in academia, earning a reputation as an international leader in the areas of simulation and game-based training, team performance and training, training evaluation, leader behavior and decision-making, human systems integration and applying the science of learning to real-world problems. She has been principally involved in over $50M in research funding for government and private agencies. Dr. Cannon-Bowers is currently an independent consultant specializing in applying scientifically sound solutions to improve performance in the workplace.
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Myoelectric prostheses provide advanced capabilities for users with upper limb loss, but such devices require intensive training to effectively operate. The process of remapping limb control often takes amputees many months and can be difficult, leading to many patients abandoning use of the prosthesis. Design Interactive, Inc. developed ADAPT-MP, an interactive, game-based training tool, which consists of a mobile practitioner portal to support multiple-patient monitoring, a mobile, game-based patient tool with wireless EMG sensors to support individual patient training, and a secure server for data communication between the practitioner and patient systems. The games utilize the same inputs that are required for myoelectric control and serve to strengthen underlying musculature, teach muscle isolation, contraction, and series of contractions, using engaging mobile games running on devices the patients already own. The demo will outline the ADAPT-MP system, it’s current application and planned evaluation, and open the conversation to other problem spaces that ADAPT-MP can be applied to in order to improve the healthcare and rehab process.
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September 2015 – The authors of SEGAH 2016 proceeding papers are invited to submit extended versions of their papers to the special issue “Serious games and Applications for Health” from the Entertainment Computing Journal (ECJ).
May 2015 – Web site launched
June 2015 – Future SeGAH Editions Hosting: Deadline: 20th, February, 2016
If you’re interested in hosting a future edition of SeGAH, please contact the conference secretariat: segah16@ipca.pt
SeGAH 2014 - Rio de Janeiro, Brazil
SeGAH 2013 - Vilamoura, Portugal
BEST PAPER AWARD:
Cavaco S., Mengucci M., Henriques T., Correia N. and Medeiros F., From pixels to pitches: unveiling the world of color for the blind
BEST PAPER AWARD:
Di Loreto I., Gouaich A., Mixed Reality Serious Games: The Therapist Perspective