Analytic and Strategic Challenges of Serious Games:
How higher education learning and teaching can learn from serious game developers
Professor David Gibson, is Curtin University’s Director of Learning Futures. He is also the UNESCO Chair of Data Science in Higher Education Learning and Teaching and the Education Theme Leader of the Curtin Institute for Computation. Gibson’s research focuses on leadership and policy studies, games and simulations in education, learning analytics, complex systems analysis and the use of technology to personalize learning via cognitive modeling, design and implementation. He has over 90 publications on these topics. He is the creator of simSchool , a classroom flight simulator for preparing educators, and eFolio
The ethics of serious games for health
Rudy McDaniel is Associate Professor of Digital Media at the University of Central Florida. His research focuses on narrative, digital ethics, digital badges, and game-based learning. He is co-author of The Rhetorical Nature of XML: Constructing Knowledge in Networked Environments (Routledge, 2009) and has published more than 60 peer-reviewed papers and chapters and presented at more than 100 conferences and workshops. In addition, he has collaborated on the Discover Babylon learning game project. In his administrative capacity, Rudy serves as Assistant Dean of Research and Technology for the College of Arts and Humanities and directs the School of Visual Arts and Design, a multidisciplinary school comprised of art, film, digital media, and architecture. His current book project, Understanding Digital Ethics, is co-authored with Drs. Jonathan Beever and Nancy Stanlick and will be published by Routledge in 2018.