Programme
Thursday, 2nd May
08:00 Registration
09:00 Opening
Session
09:20 Session 1 -
Patient education
9:20
– OP1 - Designing Patient Education and Counselling Practices
Minna Silvennoinen, Antti Pirhonen and Johanna Maksimainen
Department of Computer Science and Information Systems, University of Jyväskylä,
Jyväskylä, Finland
9:40
– OP2 - Supporting Collective Learning Experiences in Special Education:
Development and Pilot Evaluation of an Interactive Learning Tool for Down
Syndrome
Cátia Afonseca and Sergi Bermúdez i Badia
Centro de Ciências Exactas e da Engenharia, Universidade da Madeira (UMa),
Funchal, Portugal
10:00
– OP3 - ATTAC-L: A Modeling Language for Educational Virtual Scenarios in the
Context of Preventing Cyber Bullying
Frederik Van Broeckhoven and Olga De Troyer
Dept. Computer Science - Web & Information Systems Engineering, Vrije
Universiteit Brussel , Brussels, Belgium
Dept. Computer Science - Web &
Information Systems Engineering, Vrije Universiteit Brussel, Brussels, Belgium
10:20 Coffee Break
10:50 Invited
Lecture -
Why use gamification in education?
Sara de Freitas, PhD
Director of Research at the Serious Games Institute. Birmingham
11:30 Session 2 -
Doctors and health professionals training
11:30
– OP4 - Developing a Prototype of an
Oncobiology Serious Game for Medical Education
Ana C.R. Martins, Frederico G. Freitas, Pedro R. Gonçalves, Rui Prada, Joana
M.P. Desterro, L. Costa and M. Inês Crisóstomo
Instituto de Medicina Molecular, Faculdade de Medicina da Universidade de
Lisboa, Portugal
Bitmap Brew, Portugal
INESC-ID, Instituto Superior Técnico, Universidade Técnica de Lisboa, Portugal
Instituto de Medicina Molecular, Hospital de Santa Maria, CHLN, Lisbon, Portugal
11:50
– OP5 - A Serious Games for EVAcuation Training
José Fernando Silva, João Emílio Almeida , Rosaldo J. F. Rossetti, António Leça
Coelho
Department of Informatics Engineering, Faculty of Engineering, University of
Porto
LIACC – Laboratory of Artificial Intelligence and Computer Science, University
of Porto Rua Roberto Frias, S/N, 4200-465, Porto, Portugal
LNEC – National Laboratory of Civil Engineering Av. Brasil, 101, 1700-066,
Lisboa, Portugal
12:10
– OP6 - Leveraging the Learning Process in Health through Clinical Cases
Simulator
Cecilia D. Flores, Paulo Barros, Sílvio Cazella and Marta Rosecler Bez
Graduate Program in Health Sciences, Federal University of Health Sciences of
Porto Alegre, Porto Alegre, RS, Brazil
University of FEEVALE, Novo Hamburgo, RS, Brazil
12:30 Lunch
14:20 Session 3 –
Applications (I)
14:20
– OP7 - My Crohn’s disease on real time information - HCI improvement for
e-health interfaces
Cláudia Pernencar
Design Department UNIDCOM/ IADE Lisbon, Portugal
14:40
– OP8 - From pixels to pitches: unveiling the world of color for the blind
Sofia Cavaco, Michele Mengucci, Tomas Henriques, Nuno Correia and
Francisco Medeiros
CITI, Departamento de Informática, Faculdade de Ciências e Tecnologia,
Universidade Nova de Lisboa, 2829-516 Caparica, Portugal
CESEM, Faculdade de Ciências Sociais e Humanas, Universidade Nova de Lisboa, Av.
Berna 26-C, 1069-061 Lisboa, Portugal
Buffalo State College, 1300 Elmwood Ave, Buffalo, NY 14221, USA
LabIO, Rua Nova do Desterro 23 4-Esq., 1100 Lisboa, Portugal
15:00
– OP9 - Generalized Additive Neural Networks for mortality prediction: using
Automated and Genetic Algorithms
Carlos Bras-Geraldes, Ana Papoila, Patricia Xufrey and Fernanda Diamantino
New University of Lisbon, Faculty of Medical Sciences,
University of Lisbon, Center of Statistics and Applications, Lisbon, Portugal
New University of Lisbon, Nova School of Business and Economics, Lisbon,
Portugal
University of Lisbon, Faculty of Sciences, University of Lisbon, Center of
Statistics and Applications, Lisbon, Portugal
15:20
– OP10 - A comparative Transformation Model for Process Changes using Serious
Games
Martin R. Wolf and Ute Wiese
IT Management, University of Applied Science Aachen, Aachen, Germany
STZ Institute of IT Organization and Management, Cologne, Germany
15:20 Coffee Break
16:10 Session 4 -
Applications (II)
16:10
– OP11 - eHealth Services for Enhanced Pharmaceutical care Provision: From
Counselling to Patient Education
Luís Velez Lapão, João Gregório, Tiago Ferreira, Afonso Cavaco, Christian Lovis,
Giuliano Russo, Miguel Mira da Silva
International Public Health and Biostatistics, WHO Collaborating Center for
Health Workforce Policy and Planning.
Centro para a Malária e Doenças Tropicais, Instituto de Higiene e Medicina Tropical, Universidade Nova de Lisboa , Rua da Junqueira, 100.
1349-008 Lisboa Portugal
CINTESIS - Center for Research in Information Systems and Technology in Health,
Porto, Portugal
Research Institute for Medicines and Pharmaceutical Sciences, Faculdade de
Farmácia da Universidade de Lisboa, Portugal
Department of Social Pharmacy, School of Pharmacy, University of Oslo, Norway
Hôpitaux Universitaires de Genève, Switzerland, Instituto Superior Técnico,
Lisboa, Portugal
16:30
– OP12 - A spacecraft game controlled with a brain-computer interface using
SSVEP with phase tagging.
Ricardo Parafita, Gabriel Pires, Urbano Nunes and Miguel Castelo-Branco
Institute for Systems and Robotics, University of Coimbra, 3000 Coimbra,
Portugal
Biomedical Institute for Research in Light and Image, University of Coimbra, Portugal
16:50
– OP13 - Cognitive Intervention Protocol for Age-Related Memory Impairments
Ana Maria Portugal Silva, Daniela Silva Ferreira, Joana Reis, Francisco Pinho
and Nuno Dias
Life and Health Sciences Research Institute (ICVS), School of Health Sciences,
University of Minho, 4710-057 Braga, Portugal
ICVS/3B’s - PT Government Associate Laboratory, Braga/Guimarães, Portugal
Department of Industrial Electronics, University of Minho - Campus de Azurém,
4800-058 Guimarães, Portugal
DIGARC, Polytechnic Institute of Cavado and Ave, 4750-810 Barcelos, Portugal
17:10 -
OP14 - Healthy Weight Game!: Lose weight together The design and evaluation of a
serious game for Overweight and Obesity
Stefan Lentelink, Ton Spil, Val Jones, Tom Broens and Hermie Hermens
University of Twente, Enschede, the Netherlands
MobiHealth B.V., Enschede, the Netherlands
Telemedicine Group, University of Twente
17:30
– OP15 - Public healthcare system in Macao: Communication Systems in Crisis Situations
Sílvia Ferrão and Elisa Lei Gaspar
School of Public Administration, Macao Polytechnic Institute, Macao, China
20:00 Banquet
Friday, 3rd May
09:00 Registration
9:30
Keynote Lecture
10:10 Session 5 -
Motion and activity tracking
10:10
– OP16 - Fostering the NAO Platform as an Elderly care Robot
Jessica Patrícia Madureira Vital, Nuno Rodrigues, Micael Couceiro, Carlos
Figueiredo and Nuno Ferreira
Engineering Institute of Coimbra, – RoboCorp, Coimbra, Portugal
10:30
– OP17 - Palco: A Multisensor Realtime 3D Cartoon Production System
Luis Torrao, Sandro F. Queirós, Pedro M. Teixeira, João L. Vilaça, Nuno F.
Rodrigues
Polytechnic Institute of Cavado and Ave, Barcelos, Portugal
HASLab/INESC TEC - University of Minho, Braga, Portugal
Digital Games Research Center - Polytechnic Institute of Cavado and Ave,
Barcelos, Portugal
ICVS/3B’s - PT Government Associate Laboratory, Braga/Guimaraes, Portugal
10:50
– OP18 - An Assistive Tool for Monitoring Physical Activities in Older Adults
Pierangelo Dell’Acqua, Leonie Verheijden Klompstra, Tiny Jaarsma and Ali Samini
Dept. of Science and Technology, Link¨oping University, Sweden
Dept. of Social and Welfare Studies, Faculty of Health Science, Link¨oping
University, Sweden
11:00 Coffee Break
+ Poster Session
11:00 Poster Session
PT1 - Active Video Games in Schools to Enhance Children’s Physical Activity - a Randomized Controlled Trial Protocol
João Carmo, José Guilherme, Ricardo Gonçalves, Rui Batalau and António Palmeira
Centro de Investigação em Desporto e Ed. Física, Instituto Superior Manuel Teixeira Gomes, Portimão. Faculdade de Educação Física e Desporto, Universidade Lusófona de Humanidade e Tecnologias Lisboa. Centro Interdisciplinar de Estudo da Performance, Humana – Faculdade de Motricidade Humana, Universidade Técnica de Lisboa, Lisboa
PT2 - Exploiting the Development of Robotic Hands
Ana Barbosa, Ivo Sousa, Micael Couceiro, Carlos Figueiredo and Nuno Ferreira
Engineering Institute of Coimbra, RoboCorp, Department of Electrical Engineering, Coimbra, Portugal
PT3 - Computer Game Engines for Accessibility Assessment: The IST-Alameda Campus Case-Study
Rita Nascimento, Ana Gil, Teresa Heitor, Ana Tomé and Helena Rua
Instituto Superior Técnico, Technical University of Lisbon, Portugal. Dept. of Civil Eng., Architecture and Georesources / ICIST, Av. Rovisco Pais, Lisbon, Portugal
PT4 - PRK-Treatment - a platform to support the rehabilitation of Parkinson’s patients
Carla De Azevedo Santos, Gil Gonçalves and João Correia
Centro de Inovação de Matosinhos – Inovamais, Portugal
PT5 - Tracking players’ decisions in Unity3D
João Almeida, Rosaldo J. F. Rossetti and António Leça Coelho
LIACC – Laboratory of Artificial Intelligence and Computer Science, University of Porto, Portugal. LNEC – National Laboratory of Civil Engineering, Portugal
PT6 - Designing educational application for perioperative nursing
Minna Silvennoinen and Antti Pirhonen
University of Jyväskylä, Finland
PT7 - Effects of the use of Active Video Games in Balance and Quality of Life – Systematic Review
Alexandra Baltazar, Inês Vidigal, Mariana Ferreira, Patrícia Salvador and António Lopes
Escola Superior de Saúde do Alcoitão, Portugal
PT8 - Effect of Active Video Games on Metabolic and Cardiovascular Systems in Adults – Systematic Review
Alexandra Baltazar, Inês Vidigal, Mariana Ferreira, Patrícia Salvador and António Lopes
Escola Superior de Saúde do Alcoitão, Portugal
PT9 - Effect of Active Video Games on the Balance of Healthy Elderly – Systematic Review
Alexis Pedrosa, Márcia Gonçalves, Margarida Castro, Rita Diniz, Sara Tocha and António Lopes
Escola Superior de Saúde do Alcoitão, Portugal
PT10 - Design of mobile game-based learning: a preliminary study with mathematics for primary school pupils
Sharon Mutisya and Joseph Orero
Strathmore University, Kenya
PT11 - Active Video Games and Physical Activity in Overweight Children and Adolescents. Systematic Review
João Carmo, Ricardo Gonçalves, Rui Batalau and António Palmeira
ISMAT – Instituto Superior Manuel Teixeira Gomes, Portugal. ULHT – Universidade Lusófona de Humanidades e Tecnologias, Portugal
11:40 Session 6 -
Rehabilitation
11:40
– OP19 - Enhancing the Tracking Capabilities of the Microsoft Kinect for Stroke
Rehabilitation
Luke Shires, Steven Battersby, James Lewis, David Brown, Nasser Sherkat and
Penny Standen
Computing and Technology Team, Nottingham Trent University, Nottingham, UK
Division of Rehabilitation and Aging, University of Nottingham, Nottingham, UK
12:00
– OP20 - Application for Physiotherapy and Tracking of Patients with
Neurological Diseases – Preliminary Studies
Tiago Martins, Vítor Carvalho and Filomena Soares
R&D Centre Algoritmi, University of Minho, Campus de Azurém 4800-058 Guimarães,
Portugal
IPCA-EST, Campus do IPCA, 4750-810 Barcelos, Portugal
12:20
– OP21 - An Intelligent Game Engine for the At-Home Rehabilitation of Stroke
Patients
N. Alberto Borghese, Renato Mainetti,
Michele
Pirovano and Pier Luca Lanzi
Applied Intelligent Systems Laboratory - Department of Computer Science -
University of Milano, Milano - Italy
Politecnico di Milano - Dipartimento di Elettronica, Informazione e
Bioingegneria, Milano, Italy
12:40
– OP22 - Chances for Serious Games in Rehabilitation of Stroke Patients on the
Example of Utilizing the Wii Fit Balance Board
René Baranyi, Rainer Willinger, Nadja Lederer, Thomas Grechenig and
Wolfgang Schramm
Research Group For Industrial Software, Vienna University of Technology, Vienna,
Austria
13:00 Closing
Session
Best Paper Award
Wrap-up + Announcement of SEGAH 2014
13:15 Lunch