Keynote speaker
Prof. Yen-Wei Chen
Professor, College of Information Science and Engineering
Ritsumeikan University, Japan
Computational Anatomy, Artificial Intelligence and Virtual
Reality in Medicine and Healthcare
Summary: Atlas of human anatomy is an important teaching tool in the medical community. In the recent years, computational anatomic atlases have become popular and hot topics in medicine and healthcare. The basic idea of the computational anatomic atlas is to capture the organ variability of its position, shape and voxel intensity (texture) from a training set (either different individuals (inter-patient variability) or the same individual (intra-patient variability)). On the other hand, artificial intelligence (AI) and virtual reality (VR) plays important roles in many academic and industrial areas. We constructed computational abdominal atlases and combine them with AI and VR to assist clinical diagnosis, treatment and surgery. The computational anatomy-based AI or VR techniques can significantly improve the accuracy and efficiency of diagnosis and treatments. In this keynote, I will talk about constructions of computational anatomic atlas and current progress and futures of AI and VR in medical applications.
Biography: Yen-Wei Chen received the B.E. degree in 1985 from Kobe Univ., Kobe, Japan, the M.E. degree in 1987, and the D.E. degree in 1990, both from Osaka Univ., Osaka, Japan. He was a research fellow with the Institute for Laser Technology, Osaka, from 1991 to 1994. From Oct. 1994 to Mar. 2004, he was an associate Professor and a professor with the Department of Electrical and Electronic Engineering, Univ. of the Ryukyus, Okinawa, Japan. He is currently a professor with the college of Information Science and Engineering, Ritsumeikan University, Japan. He is also a visiting professor with the College of Computer Science, Zhejiang University, China. He was a visiting professor with the Oxford University, Oxford, UK in 2003 and a visiting professor with Pennsylvania State University, USA in 2010. His research interests include medical image analysis, computer vision and computational intelligence. He has published more than 300 research papers in a number of leading journals and leading conferences including IEEE Trans. Image Processing, IEEE Trans. SMC, Pattern Recognition. He has received many distinguished awards including ICPR2012 Best Scientific Paper Award, 2014 JAMIT Best Paper Award, Outstanding Chinese Oversea Scholar Fund of Chinese Academy of Science. He is/was a leader of numerous national and industrial research projects.
Cristian Chihaia
Art Director
UBISOFT
Biography: Cristian "Sickbrush" Chihaia is an Art Director and Concept Artist working in the media industry for over 12 years. From Graphic design, Television, Film and Advertising all the way to Tabletop and Video Games, he's been in love with creative troubleshooting and providing the best visual solutions available. An all-around nerd and a curious learner, he's an active part of the global art community, walking the world and sharing hard-earned knowledge with art professionals and enthusiasts.
Akihiro Saito
Professor, College of Urban Innovation, Asia University
Visiting Professor, Fujita Health University
Biography: He is one of the pioneers in the game industry in Japan, having been in the industry for over 30 years as a director, producers and an interactive media director over multiple projects. Through these experiences, he came to realize that various techniques used in the video game industry, which allow users to engage in interactive media by embedding tutorial elements to the early phase of game stages can be utilized in other industries. He coined this concept as “Game-Nics” and advocate the importance of applying these techniques. Since then, his theory has been applied to education, electronic devices such as car navigation system, robotics and rehabilitation devices. His main works include, but not limited to “’Game-NICS’ – Which Changes How Business Work” (2013:Nikkei BP), “Why Nintendo DS Become Popular? Interface Innovation Through ‘Game-Nics’” (2007:Shuwa System), “‘Game-Nics’:New Standard of Product Development from Japan” (2007:Gentosha).