| 5 August |
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6 August |
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7 August |
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08.30 |
Registration |
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08.30 |
Registration |
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9:00 |
Invited Lecture - Yen-Wei Chen |
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9:00 |
Invited Lecture - Cristian Chihaia |
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9:50 |
Session 3: Game design and social |
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9:50 |
Session 6: Cognitive Games |
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11:10 |
Coffee Break |
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10:50 |
Coffee Break |
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11:30 |
Session 4: Sensors/AI |
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11:10 |
Session 7: Exergames |
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13:10 |
Lunch |
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13:10 |
Lunch |
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| 12:00 |
Registration |
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| 13:00 |
Opening Session |
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14:10 |
Session 5: Applications for Healthcare |
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14:00 |
Special Track - Augmented Reality, Virtual Reality and Wearable Technologies |
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| 13:10 |
Invited Lecture - Akihiro Saito |
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15:30 |
Social Event |
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15:20 |
Poster Session & Coffee Break |
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| 14:00 |
Session 1: Rehabilitation |
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16:20 |
Session 8: VR Therapy |
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| 16:00 |
Coffee Break |
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17:20 |
Closing Session |
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| 16:20 |
Session 2: Education |
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18:00 |
Conference Dinner |
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Best Paper Award |
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Wrap-up + Announcement of SEGAH 2020 |
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| Detailed Program |
| 5 August |
| 12:00 |
Registration |
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| 13:00 |
Opening Session |
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| 13:10 |
Invited Lecture |
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Akihiro Saito |
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| 14:00 |
Session 1: Rehabilitation |
| 14:00 |
Procedural constrained story generation based on
Propp's and Fabula models
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Riccardo Cantoni, Jacopo Essenziale, Manuel Pezzera, Renato Mainetti and N.
Alberto
Borghese |
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| 14:20 |
Approaches for increasing patient's engagement and
motivation in
exer-games-based
autonomous telerehabilitation |
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Manuel Pezzera, Alessandro Tironi, Jacopo Essenziale, Renato Mainetti and N.
Alberto
Borghese |
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| 14:40 |
An Empathic Virtual Caregiver for assistance in
exer-game-based
rehabilitation therapies
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Alessandro Tironi, Renato Mainetti, Manuel Pezzera and N. Alberto Borghese
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| 15:00 |
Reha@Stroke - A Mobile Application to Support People
Suffering from a Stroke
Through
Their Rehabilitation |
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René Baranyi, Pawel Czech, Florian Walcher, Christoph Aigner and Thomas
Grechenig |
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| 15:20 |
3D Body Image Perception and Pain Visualization Tool
for Upper Limb Amputees
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Cosima Prahm, Kevin Bauer, Agnes Sturma, Laura Hruby, Anna Pittermann and
Oskar Aszmann
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| 15:40 |
MyoBeatz: Using music and rhythm to improve prosthetic
control in a mobile
game for
health |
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Cosima Prahm, Fares Kayali and Oskar Aszmann |
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| 16:20 |
Session 2: Education |
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| 16:20 |
A Rewarding Framework for Multiplayer Serious Games
based on Competitive
Reinforcement
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Yoones A. Sekhavat |
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| 16:40 |
Training Players to Analyze Age-Related Macular
Degeneration Optical
Coherence
Tomography Scans using a Human Computation Game |
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Corey Clark, Myque Ouellette and Karl Csaky |
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| 17:00 |
Using Design-Based Research to Develop a Virtual Human
Interface for Police
Nystagmus
Training |
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Marjorie Zielke, Djakhangir Zakhidov, Joel Rizzo, Erik DeFries, Laay Trivedi
Trivedi,
Cecelia Marquart, Matthew Dusek and James Prochaska |
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| 17:20 |
A Game Based Intervention to Promote HPV Vaccination
among Adolescents |
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Ashish Amresh, Angela Chen and Tyler Baron |
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| 17:40 |
Moving Beyond Branching: Evaluating Educational Impact
of
Procedurally-Generated Virtual
Patients |
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Dmitriy Babichenko, Marek Druzdzel, Neal Benedict, Gary Tabas and James
McGee |
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| 18:00 |
Care 4 Supply |
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Ton Spil, Wouter Versluijs and Ingrid Vliegen |
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| 18:20 |
A Picture-based Serious Game to Train Non-medical
People for Emergency Situations |
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Stéphane Gobron, Sylvie Chatelain, Christophe Bolinhas and Domingos Correia
de Oliveira |
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| 6 August |
| 9:00 |
Invited Lecture - Computational Anatomy, Artificial
Intelligence and Virtual
Reality in
Medicine and Healthcare |
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Yen-Wei Chen |
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| 09:50 |
Session 3: Game design and social |
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| 9:50 |
Promoting emotional well-being withAngry Birds-like
Gameplay on Pixel Image
Levels |
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Jingdi Xu, Sunee Sae-Lao, Pujana Paliyawan and Ruck Thawonmas |
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| 10:10 |
The adoption of a serious game to foster interaction
between the elderly and
the youth
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Tom Kolthoff, Ton Spil and Hai Nguyen |
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| 10:30 |
Fostering Social Media Literacy through a Participatory
Mixed-Methods
Approach:
Discussion of Workshop Findings |
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Barbara Göbl, Dayana Hristova, Suzana Jovicic, Marie-France Chevron, Thomas
Slunecko
and Helmut Hlavacs |
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| 10:50 |
Design process of an Alternate Reality Game (ARG) as a
strategy to foster
social support
and well-being of mothers of children with ASD |
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Nohemí Lugo Rodríguez and María Elena Melón Jareda |
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| 11:30 |
Session 4: Sensors/AI |
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| 11:30 |
Human Voice Emotion Identification Using Prosodic And
Spectral Feature
Extraction Based
On Deep Neural Networks |
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Agustinus Bimo Gumelar, Afid Kurniawan, Adri Gabriel Sooai, Mauridhi Hery
Purnomo, Eko
Mulyanto Yuniarno, Indar Sugiarto, Agung Widodo, Andreas Agung Kristanto and Tresna
Maulana Fahrudin |
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| 11:50 |
Analyzing Player Engagement for Biofeedback Games |
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Lamana Mulaffer, M. Abdullah Zafar and Beena Ahmed |
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| 12:10 |
An Interactive Game to aid with Anxiety Management |
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Shiksha Dheda and Reolyn Heymann |
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| 12:30 |
Analysis of Inverse Kinematics Solutions for Full-Body
Reconstruction in
Virtual Reality
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Polona Caserman, Philipp Achenbach and Stefan Göbel |
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| 12:50 |
Clothing-integrated RFID-based Interface for
Human-Technology Interaction
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Adnan Mehmood, Shoaib Qureshi, Xiaochen Chen, Han He, Shahbaz Ahmed, Sari
Merilampi,
Pasi Raumonen, Leena Ukkonen and Johanna Virkki |
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| 14:10 |
Session 5: Applications for Healthcare |
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| 14:10 |
Scenario-based Serious Game to Teach about Healthcare
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Renée Schulz, Berglind Smaradottir, Joakim Torblå Olsen and Andreas Prinz
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| 14:30 |
Modelling and Forecasting the Dengue Hemorrhagic Fever
Cases Number Using
Hybrid
Fuzzy-ARIMA |
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Wiwik Anggraeni, Abdolatul Abdillah, Pujiadi Pujiadi, Lulus Tjondro
Trikoratno, Radityo
Prasetianto Wibowo, Mauridhi Hery Purnomo and Yeyen Sudiarti |
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| 14:50 |
BraPolar: an M-Health Application for Remote Monitoring
of People with
Bipolar Disorder
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Abel González Mondéjar, Greis Francy M. Silva-Calpa, Alberto Barbosa Raposo
and Daniel
Correa Mograbi |
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| 15:10 |
A new approach of developing games for motor
rehabilitation using Microsoft Kinect
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Francisco M. A. de Araújo, Nuno M. Fonseca Ferreira, Salviano F. S. P.
Soares, António Valente, Paulo Roberto F. Viana Filho and Jesus A. Adad Filho |
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| 7 August |
| 9:00 |
Invited Lecture |
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Cristian Chihaia |
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| 09:50 |
Session 6: Cognitive Games |
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| 9:50 |
Design and evaluation of computerized cognitive games
to improve cognitive
performance
in multiple sclerosis: A correlation and validation study |
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Anat Achiron, Roy Aloni, Bernard Croisile, Michael Gurevich, Glen Doniger
and Franck
Tarpin-Bernard |
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| 10:10 |
A Serious Game for Measuring and Displaying Mathematics
Competencies of
Disabled
Students |
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Umi Laili Yuhana, Remy Giovanny Mangowal, Eko Mulyanto Yuniarno, Siti
Rochimah and
Mauridhi Hery Purnomo |
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| 10:30 |
Serious games for ageing: a pilot interventional study
in a cohort of
heterogeneous
cognitive impairment |
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Marco Simões, Rui Abreu, Helio Goncalves, Ana Rodrigues, Ines Bernardino and
Miguel
Castelo-Branco |
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| 11:10 |
Session 7: Exergames |
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| 11:10 |
A Smart Chair Physiotherapy Exergame for Fall
Prevention |
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Sari Merilampi, Kyle Mulholland, Venni Ihanakangas, Jonna Ojala, Pauli Valo
and Johanna
Virkki |
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| 11:30 |
Interactive Modular Tile Physiotherapy Exergame
Intervention for Fall
Prevention in
Older Adults |
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Kyle Mulholland, Sari Merilampi |
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| 11:50 |
Exercise Intensity in Exergaming: An approach by
GameFit. |
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Khasnur Abd Malek, Mazapuspavina Md-Yasin, Ilham Ameera Ismail, Zahirah
Tharek, Nik
Munirah Nasir, Hashbullah Ismail, Hock Chuan Lim, Mohamed Fareq Malek and Nahar Azmi
Mohamed |
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| 12:10 |
Arm Exercises for Individuals with Spinal Cord Injury:
Exergaming versus Arm
Cranking
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Maziah Mat Rosly, Mark Halaki, Hadi Mat Rosly, Nazirah Hasnan, Ruby Husain
and Glen M
Davis |
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| 12:30 |
Twelve Ways to
Reach for a Star: Player Movement Strategies in a Whole-Body
Exergame
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Sruti Subramanian, Yngve Dahl, Nina Skjæret Maroni, Beatrix Vereijken and
Dag Svanæs
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| 12:50 |
SPR1NG Controller: An Interface for Kinesthetic Spatial
Manipulation
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Tomás Henriques
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| 14:00 |
Special Track - Augmented Reality, Virtual Reality and
Wearable Technologies
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| 14:00 |
Solitaire Fitness: Design of an asynchronous exergame
for the elderly to
enhance
cognitive and physical ability |
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Jaime Garcia, Natassja Sundara, Georgette Tabor, Valerie Gay and Tuck Leong
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| 14:20 |
CalorieKiller: Burning Calories using Mobile Exergame
with Wearables |
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Saarah Reiaz, Ilef Mcharek, Ruqaiya Shabbir, Debobroto Talukder, Rajeev
Udasi, Hock Chuan Lim, Mohamed Fareq Malek and Khasnur Abd Malek |
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| 14:40 |
Piloting Multimodal Learning Analytics using Mobile
Mixed Reality in Health
Education
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James Birt, Darryl Clare and Michael Cowling |
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| 15:00 |
Evaluating A VR-based Box and Blocks Test for Automatic
Assessment of Manual
Dexterity:
A Preliminary Study in Parkinson's Disease |
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Edwin Daniel Oña Simbaña, Alicia Cuesta Gomez, Jaime A. Garcia, William
Raffe, Patricia
Sanchez-Herrera, Roberto Cano de la Cuerda and Alberto Jardon |
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| 15:20 |
Poster Session |
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Automated Language Deficit Diagnostics with the Token
Test App: Test-Retest
Reliability
and Practice Effects |
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Yulia Akinina, Roelien Bastiaanse and Olga Soloukhina |
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Experience with Mediktor (artificial intelligent) in
patients attended in an emergency department in San Ignacio University Hospital in
Bogotá (Colombia) |
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Ariel Cortés, Leonar Aguiar, Oscar Garcia-Esquirol, Atilio Moreno, Sahir
Camilo Basto, Carlos Tovar and Nelson Ardon |
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Analysis with a serious game for teaching ICD-10
diagnosis coding to medicine students |
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Ariel Cortés, Sandra Agudelo-Londoño, Iouri Gorbanev, Vivian Delgadillo,
Oscar Muñoz, Rafael A. González and Alexandra Pomares |
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Design of the Dance Exercise Game for Older Adults with
Wearable Motion Capture Sensing Technology |
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Kyungeun Park and Taesuk Kihl |
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Biofabrication VR- The Hospital of the Future: A
Serious Game for Patient
Education |
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Mathilde R. Desselle, Ross A. Brown and Maria A. Woodruff |
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Optimization of Physician Task Scheduling Under
Stochastic Processing Times |
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Shih-Cheng Horng and Shieh-Shing Lin |
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Assigning Creative Commons Licenses to Accompany the
Accessibility |
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Florens Debora Patricia and Harsa Wahyu Ramadhan |
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Development of a Model of Radioactive Plume Path
Program for Accident
Scenario Response
Readiness |
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Leon Mohorovic, Alex Asaro, Laurence Gemmell-Brown, Kody Wood, Talib Rashdi,
Yiren Cao,
Katie Sebele, Sharman Perera, Alvaro Uribe Quevedo, Edward Waller and Akira Tokuhiro
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Development of a Model for Attenuating Radiation in VR
for Nuclear Safety
Awareness |
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Minh Nguyen, Julia Smith, Braedon Carr, Nicole Allison, Jackson Rushing,
Thomas Lindo,
Tyler Shamon, Sharman Perera, Alvaro Uribe Quevedo, Edward Waller and Akira Tokuhiro
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Digital Game Devices with Physiological Measurement:
Gaming as a Health
Management and
Measurement Tool |
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Mitsuhiro Ogawa |
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Learning through improvisational play: design
strategies for serious games
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Brigid Costello |
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Engagement Levers for Therapists and Patients in a
Context of Cognitive
Rehabilitation
of Executive Functions With the Serious Game S'TIM |
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Julie Golliot |
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Interactive Rhythm Making System by using Tablet and
Large Scale Display
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Akito Maeda, Katsuhiko Onishi and Atsushi Yamaji |
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Towards a Game-Design Framework for Evidence-Based
Clinical Procedure
Libraries |
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Renée Schulz, Santiago Martinez and Takahiro Hara |
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Sleepy Style Music through Variational Autoencoder |
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Wenwen Ouyang, Ruoyu Gao, Pujana Paliyawan, Ruck Thawonmas and Tomohiro
Harada |
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GameAAL - Gamification applied to ambient assisted
living |
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Marco Simões, Helio Goncalves, Rui Abreu, Marta Pinto, Mario Pereira and
Miguel
Castelo-Branco |
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Effects of Angry Birds-like Live Streaming on Working
Memory |
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Febri Abdullah, Changeun Yang, Pujana Paliyawan, Ruck Thawonmas, Tomohiro
Harada and
Fitra A. Bachtiar |
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Application of Simple Game to Rapid Measurement of
Cognitive Function in
Maternal Brain
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Hiroko Kotani, Masako Sugai, Kasumi Kuramoto, Misa Kato, Maka Matsuno and
Hidenori
Nakagawa |
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Scaling the assessment of emotion regulation
effectiveness with a low-cost
psychophysiological system |
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Pedro Moreira, Pedro Chaves, Pedro Almeida and Nuno Dias |
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Synthetic infant head shapes with deformational
plagiocephaly: concept and
3D model
parameterization |
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Fernando Veloso, Helena Torres, João Gomes-Fonseca, Bruno Oliveira, António
Pinho, Jorge
Correia-Pinto, Pedro Morais and João L. Vilaça |
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iSVC - Digital Platform for Detection and Prevention of
Computer Vision
Syndrome |
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Fábio Vieira, Eva Oliveira and Nuno Rodrigues |
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Diagnosis of children's vision problems through video
games |
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José Vilaça and Duarte Duque |
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| 16:20 |
Session 8: VR Therapy |
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| 16:20 |
Prosthetic Rehabilitation Training in Virtual Reality
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Darpan Dhawan, Michael Barlow and Erandi Lakshika |
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| 16:40 |
Developing a Patient-Centered Virtual Reality
Healthcare System To Prevent
the Onset of
Delirium in ICU Patients |
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Marko Suvajdzic, Azra Bihorac, Parisa Rashidi, Matthew Ruppert, Seth
Williams, Triton
Ong, Tezcan Ozrazgat-Baslanti and Joel Applebaum |
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| 17:00 |
Heart rate and
Breathing Variability for Virtual Reality Game Play |
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Teeranan Charoensook, Michael Barlow and Erandi Lakshika |
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