It is with great pleasure that we invite you to participate in the 9th International Conference on Serious Games and Applications for Health, SeGAH 2021, 4th - 6th of August 2021

Upon careful evaluation of the current stage of the global COVID-19 pandemic and the conditions foreseen for August, the organizers of SeGAH 2021 have decided to change the conference to a fully online event. This decision does not affect the conference review, publication, indexing, presentation and discussion processes, which will follow IEEE guidelines. Submission deadlines have also been extended to May 2 to provide authors with traveling concerns with extra time to submit their manuscripts. The details and instructions concerning online presentations will be available in due time.

Important Dates

Conference: August 4-6, 2021
Full Paper Submission: May 2, 2021
Short Paper Submission: May 2, 2021
Tutorial Submission: May 2, 2021
Demo Submission: May 2, 2021
Authors Notification: June 15, 2021
Final Paper Submission and Registration: July 5, 2021
Early Registration: July 5, 2021

News

  • 21 July 2021 - SeGAH's program released today!

  • July 2021 - Nabil Zary as keynote speaker

  • July 2021 - Yuri Quintana as keynote speaker

  • June 2021 - Final submissions and registration are now available

  • June 2021 - Georgios N Yannakakis as keynote speaker

  • March 2021 - Important News - Upon careful evaluation of the current stage of the global COVID-19 pandemic and the conditions foreseen for August, the organizers of SeGAH 2021 have decided to change the conference to a fully online event. This decision does not affect the conference review, publication, indexing, presentation and discussion processes, which will follow IEEE guidelines. Submission deadlines have also been extended to May 2 to provide authors with traveling concerns with extra time to submit their manuscripts. The details and instructions concerning online presentations will be available in due time.

  • March 2021 - Submission deadline extension - Submission deadline has been extended to May, 2!

  • March 2021 - Special Issue for Segah 2021 participants - "Sensors in Serious Games for Health", Journal Sensors, MDPI IF: 3.275

  • November 2020 - CFP - It is with great pleasure that we invite you to participate in the 9th International Conference on Serious Games and Applications for Health, SeGAH 2021, to be held in Dubai, United Arab Emirates, from 4 - 6 of August 2021, at the University of Wollongong in Dubai.

  • August 2020 - Website launched

Scope

The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.

Best paper awards will be distributed during the conference closing session.

Workshops, Tutorials as well as Demonstrations dedicated to other technical/scientific topics are in preparation: companies interested in presenting their products/methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat.

Publishing

The conference proceedings will be submitted for inclusion to the IEEE Xplore Digital Library.

Previous Events

Topics

We particularly welcome research on topics in the following areas:

  • Simulation
  • Virtual environments
  • Patient education
  • Game-based learning
  • Exercising and active living
  • Natural user interface
  • Human-computer interface
  • Assistive technologies
  • Accessibility
  •  
  • Diagnosis
  • Algorithms
  • Game design and development
  • Artificial intelligence
  • Signal processing
  • E-learning and Education
  • Public Health Informatics
  • Telemedicine and real-time monitoring
  • Clinical training
  •  
  • Healthcare professionals training
  • Rehabilitation
  • Public health education
  • Medical imaging processing, Analysis and Visualization
  • Augmented reality for Minimally-invasive surgery
  • Techniques and tools for Minimally-invasive surgery
  • Robotic surgical Procedures
  • Robotic instruments for surgery
  •  
  • Healthcare professionals training
  • Rehabilitation
  • Public health education
  • Medical imaging processing, Analysis and Visualization
  • Augmented reality for Minimally-invasive surgery
  • Techniques and tools for Minimally-invasive surgery
  • Robotic surgical Procedures
  • Robotic instruments for surgery
  • Tracking and sensing
  • Input devices
  •  
  • Immersive projection and display technology
  • Haptics technologies
  • Audio technologies
  • Modelling and simulation
  • Computer graphics techniques
  • Avatars
  • Virtual Environments and Intelligent Agents
  • Locomotion and navigation in virtual environments
  •  
  • Multi‐user and distributed computing
  • VR systems and toolkits
  • Perception and cognition
  • Teleoperation and telepresence
  • Artificial Intelligence
  • Applications
  • Smart devices
  • Displays
  •  
  • Power management
  • UX/UI design
  • Sensors and actuators
  • Sensor and Body networks
  • Data Collection and Privacy
  • Smart textiles
  • Wearable development: biocompaitibility; functionality, quality and reliability
  • Applications
  • Artificial Intelligence
  • Big Data and Internet-of-Things
  •  
  • Procedural content generation
  • Game analytics
  • Emotion recognition
  • Imitation learning
  • Deep reinforcement learning
  • Player modeling
  • Intelligent interactive narrative