Scope

The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.

Best paper awards will be distributed during the conference closing session.

Workshops, Tutorials as well as Demonstrations dedicated to other technical/scientific topics are in preparation: companies interested in presenting their products/methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat.

Important Dates

Conference: August 4-6, 2021
Full Paper Submission: May 2, 2021
Short Paper Submission: May 2, 2021
Tutorial Submission: May 2, 2021
Demo Submission: May 2, 2021
Authors Notification: June 15, 2021
Final Paper Submission and Registration: July 5, 2021
Early Registration: July 5, 2021

Topics

  • Virtual and Augmented Reality
  • Patient education
  • Game-based learning
  • Exercising and active living
  • Natural user interface
  • Human-computer interface
  • Assistive technologies
  • Accessibility
  • Diagnosis
  • Algorithms
  • Game design and development
  • Artificial intelligence
  • Signal processing
  • E-learning and Education
  • Public Health Informatics
  • Telemedicine and real-time monitoring
  • Clinical training
  • Healthcare professionals training
  • Rehabilitation
  • Public health education
  • Medical imaging processing, Analysis and Visualization
  • Augmented reality for Minimally-invasive surgery
  • Techniques and tools for Minimally-invasive surgery
  • Robotic surgical Procedures
  • Robotic instruments for surgery

Special topics track

Augmented Reality, Virtual Reality and Wearable Technologies
  • Tracking and sensing
  • Input devices
  • Immersive projection and display technology
  • Haptics technologies
  • Audio technologies
  • Modelling and simulation
  • Computer graphics techniques
  • Avatars
  • Virtual Environments and Intelligent Agents
  • Locomotion and navigation in virtual environments
  • Multi‐user and distributed computing
  • VR systems and toolkits
  • Perception and cognition
  • Teleoperation and telepresence
  • Artificial Intelligence
  • Applications
  • Smart devices
  • Displays
  • Power management
  • UX/UI design
  • Sensors and actuators
  • Sensor and Body networks
  • Data Collection and Privacy
  • Smart textiles
  • Wearable development: biocompaitibility; functionality, quality and reliability
  • Applications
  • Artificial Intelligence
  • Big Data and Internet-of-Things
Deep Learning in Games
  • Procedural content generation
  • Game analytics
  • Emotion recognition
  • Imitation learning
  • Deep reinforcement learning
  • Player modeling
  • Intelligent interactive narrative

Program Committies

Genereral   Chair

Nuno Dias & Sara de Freitas

Treasure   Chair

Nuno Feixa Rodrigues

Progamme    Chair

João Vilaça

Submissions   Chair

Duarte Duque

Proceedings   Chair

Eva Oliveira