It is with great pleasure that we invite you to participate in the 9th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2021, to be held in Dubai, United Arab Emirates, from 4 - 6 of August 2021, at the University of Wollongong in Dubai.
Important Dates
Full Paper Submission: | March 21, 2021 |
Short Paper Submission: | March 21, 2021 |
Tutorial Submission: | March 21, 2021 |
Demo Submission: | March 21, 2021 |
Authors Notification: | May 7, 2021 |
Final Paper Submission and Registration: | June 6, 2021 |
Early Registration: | June 6, 2021 |
News
- CFP - It is with great pleasure that we invite you to participate in the 9th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2021, to be held in Dubai, United Arab Emirates, from 4 - 6 of August 2021, at the University of Wollongong in Dubai.
- August 2020 - Website launched
Scope
The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.
Best paper awards will be distributed during the conference closing session.
Workshops, Tutorials as well as Demonstrations dedicated to other technical/scientific topics are in preparation: companies interested in presenting their products/methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat.
Publishing
Accepted and presented full papers will be published by IEEE Xplore and indexed by the following A&I Database :
- Scopus (Elsevier)
- Web of Science (Clarivate Analytics)
- ProQuest
- IET (The Institution of Engineering and Technology)
- NLM (US National Library of Medicine)
- CrossRef
Previous Events
- 2020 - Vancouver, Canada, CA (changed to online due to the pandemic) - Proceedings
- 2019 - Kyoto, Japan, JP - Proceedings
- 2018 - Vienna, Austria, AU - Proceedings
- 2017 - Perth, Western Australia, AUS - Proceedings
- 2016 - Orlando, Florida, US - Proceedings
- 2014 - Rio de Janeiro, Brazil - Proceedings
- 2013 - Vilamoura, Portugal - Proceedings
- 2011 - Braga, Portugal- Proceedings
Topics
We particularly welcome research on topics in the following areas:
- Simulation
- Virtual environments
- Patient education
- Game-based learning
- Exercising and active living
- Natural user interface
- Human-computer interface
- Assistive technologies
- Accessibility
-  
- Diagnosis
- Algorithms
- Game design and development
- Artificial intelligence
- Signal processing
- E-learning and Education
- Public Health Informatics
- Telemedicine and real-time monitoring
- Clinical training
-  
- Healthcare professionals training
- Rehabilitation
- Public health education
- Medical imaging processing, Analysis and Visualization
- Augmented reality for Minimally-invasive surgery
- Techniques and tools for Minimally-invasive surgery
- Robotic surgical Procedures
- Robotic instruments for surgery
-  
- Healthcare professionals training
- Rehabilitation
- Public health education
- Medical imaging processing, Analysis and Visualization
- Augmented reality for Minimally-invasive surgery
- Techniques and tools for Minimally-invasive surgery
- Robotic surgical Procedures
- Robotic instruments for surgery
- Tracking and sensing
- Input devices
-  
- Immersive projection and display technology
- Haptics technologies
- Audio technologies
- Modelling and simulation
- Computer graphics techniques
- Avatars
- Virtual Environments and Intelligent Agents
- Locomotion and navigation in virtual environments
-  
- Multi‐user and distributed computing
- VR systems and toolkits
- Perception and cognition
- Teleoperation and telepresence
- Artificial Intelligence
- Applications
- Smart devices
- Displays
-  
- Power management
- UX/UI design
- Sensors and actuators
- Sensor and Body networks
- Data Collection and Privacy
- Smart textiles
- Wearable development: biocompaitibility; functionality, quality and reliability
- Applications
- Artificial Intelligence
- Big Data and Internet-of-Things
-  
- Procedural content generation
- Game analytics
- Emotion recognition
- Imitation learning
- Deep reinforcement learning
- Player modeling
- Intelligent interactive narrative