It is with great pleasure that we invite you to participate in the 5th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2017, to be held in Perth, Western Australia, from 2 - 4 April
2017, at the Perth Convention and Exhibition Centre, co-located with 26th International World Wide
Web Conference, 2017.
The authors of SEGAH 2017 proceeding papers are invited to submit extended versions of their papers to the special issue “Serious games and Applications for Health” from the Information — Open Access Information Science Journal
The 5th IEEE edition of SEGAH also features a special-topic workshop on Augmented Reality, Virtual Reality and Wearable Technologies. See topics here
David Gibson confirmed as keynote speaker. David Gibson is Curtin University’s Director of Learning Futures. He is also the UNESCO Chair of Data Science in Higher Education Learning and Teaching
and the Education Theme Leader of the Curtin Institute for Computation.
Rudy McDaniel confirmed as keynote speaker. Rudy McDaniel is Associate Professor of Digital Media at the University of Central Florida. His research focuses on narrative, digital ethics, digital badges, and game-based learning.
Important Dates
Full Paper Submission: | November 29, 2016 |
Short Paper Submission: | November 29, 2016 |
Tutorial Submission: | November 29, 2016 |
Demo Submission: | November 29, 2016 |
Special-Topic Workshop Submission: | November 29, 2016 |
Authors Notification: | January 13, 2017 |
Final Paper Submission and Registration: | February 6, 2017 |
Early Registration: | February 6, 2017 |
News
- May 2017 - photos from the event, 2017
- October 2016 - deadline extension to November 29, 2016
- November 2016 - David Gibson confirmed as keynote speaker
- November 2016 - Rudy McDaniel confirmed as keynote speaker
- October 2016 - deadline extension to November 15, 2016
- October 2016 - Segah 2016 proceedings online
- October 2016 - Second call for papers announced
- October 2016 - Please submit your papers before October 30, 2016
- October 2016 - Registration fees available
- June 2016 - Opened Calls
- May 2016 - Website launched
Scope
The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.
Best paper awards will be distributed during the conference closing session.
Topics
Submitted papers will be subject to a blind review process. All accepted papers will be published in the conference proceedings and will be available at the IEEE Xplorer. The Proceedings will be submitted for indexation by: Thomson Reuters Conference Proceedings Citation Index; DBLP Computer Science Bibliography; and Inspec.
more_vert- Simulation
- Virtual environments
- Patient education
- Game-based learning
- Exercising and active living
- Natural user interface
- Human-computer interface
- Assistive technologies
- Accessibility
-  
- Diagnosis
- Algorithms
- Game design and development
- Artificial intelligence
- Signal processing
- E-learning and Education
- Public Health Informatics
- Telemedicine and real-time monitoring
- Clinical training
-  
- Healthcare professionals training
- Rehabilitation
- Public health education
- Medical imaging processing, Analysis and Visualization
- Augmented reality for Minimally-invasive surgery
- Techniques and tools for Minimally-invasive surgery
- Robotic surgical Procedures
- Robotic instruments for surgery