Important Dates
Conference: | August 10-12, 2022 |
Full Paper Submission: | May 2, 2022 |
Short Paper Submission: | May 2, 2022 |
Tutorial Submission: | May 2, 2022 |
Demo Submission: | May 2, 2022 |
Authors Notification: | June 15, 2022 |
Final Paper Submission and Registration: | July 15, 2022 |
Early Registration: | July 15, 2022 |
News
- August 2022 - Kathleen Yin as keynote speaker
- July 2022 - SeGAH's program released!
- July 2022 - Dr. Daina Sturnieks as keynote speaker
- July 2022 - Justin Keenan as keynote speaker
- August 2022 - Website launched
Scope
The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.
Best paper awards will be distributed during the conference closing session.
Workshops, Tutorials as well as Demonstrations dedicated to other technical/scientific topics are in preparation: companies interested in presenting their products/methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat.
Publishing
The conference proceedings will be submitted for inclusion to the IEEE Xplore Digital Library.
Previous Events
- 2021 - Dubai, EAU (online) - Proceedings
- 2020 - Vancouver, Canada, CA (online) - Proceedings
- 2019 - Kyoto, Japan, JP - Proceedings
- 2018 - Vienna, Austria, AU - Proceedings
- 2017 - Perth, Western Australia, AUS - Proceedings
- 2016 - Orlando, Florida, US - Proceedings
- 2014 - Rio de Janeiro, Brazil - Proceedings
- 2013 - Vilamoura, Portugal - Proceedings
- 2011 - Braga, Portugal- Proceedings
Topics
We particularly welcome research on topics in the following areas:
- Artificial Inteligence for Novel Game Interactions
- Game Human Computer Interaction
- Game Theory and Multi-Agent Systems
- Narrative and Interactive Entertainment
- Procedural Content Generation and IA for Game Design
- Augmented Reality in Games
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- Simulation
- Virtual environments
- Patient education
- Game-based learning
- Exercising and active living
- Natural user interface
- Human-computer interface
- Assistive technologies
- Accessibility
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- Diagnosis
- Algorithms
- Game design and development
- Artificial intelligence
- Signal processing
- E-learning and Education
- Public Health Informatics
- Telemedicine and real-time monitoring
- Clinical training
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- Healthcare professionals training
- Rehabilitation
- Public health education
- Medical imaging processing, Analysis and Visualization
- Augmented reality for Minimally-invasive surgery
- Techniques and tools for Minimally-invasive surgery
- Robotic surgical Procedures
- Robotic instruments for surgery
- Tracking and sensing
- Input devices
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- Immersive projection and display technology
- Haptics technologies
- Audio technologies
- Modelling and simulation
- Computer graphics techniques
- Avatars
- Virtual Environments and Intelligent Agents
- Locomotion and navigation in virtual environments
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- Multi‐user and distributed computing
- VR systems and toolkits
- Perception and cognition
- Teleoperation and telepresence
- Artificial Intelligence
- Applications
- Smart devices
- Displays
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- Power management
- UX/UI design
- Sensors and actuators
- Sensor and Body networks
- Data Collection and Privacy
- Smart textiles
- Wearable development: biocompaitibility; functionality, quality and reliability
- Applications
- Artificial Intelligence
- Big Data and Internet-of-Things
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- Procedural content generation
- Game analytics
- Emotion recognition
- Imitation learning
- Deep reinforcement learning
- Player modeling
- Intelligent interactive narrative
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