It is with great pleasure that we invite you to participate in the 10th International Conference on Serious Games and Applications for Health 2022, to be held in Sydney, Australia on 10th - 12 of August at University of Technology Sydney (UTS).

Important Dates

Conference: August 10-12, 2022
Full Paper Submission: February 20, 2022
Short Paper Submission: February 20, 2022
Tutorial Submission: May 20, 2022
Demo Submission: May 20, 2022
Authors Notification: May 09, 2022
Final Paper Submission and Registration: June 5, 2022
Early Registration: June 5, 2022


  • August 2022 - Website launched


The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.

Best paper awards will be distributed during the conference closing session.

Workshops, Tutorials as well as Demonstrations dedicated to other technical/scientific topics are in preparation: companies interested in presenting their products/methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat.


The conference proceedings will be submitted for inclusion to the IEEE Xplore Digital Library.

Previous Events


We particularly welcome research on topics in the following areas:

  • Artificial Inteligence for Novel Game Interactions
  • Game Human Computer Interaction
  • Game Theory and Multi-Agent Systems
  • Narrative and Interactive Entertainment
  • Procedural Content Generation and IA for Game Design
  • Augmented Reality in Games
  • Simulation
  • Virtual environments
  • Patient education
  • Game-based learning
  • Exercising and active living
  • Natural user interface
  • Human-computer interface
  • Assistive technologies
  • Accessibility
  • Diagnosis
  • Algorithms
  • Game design and development
  • Artificial intelligence
  • Signal processing
  • E-learning and Education
  • Public Health Informatics
  • Telemedicine and real-time monitoring
  • Clinical training
  • Healthcare professionals training
  • Rehabilitation
  • Public health education
  • Medical imaging processing, Analysis and Visualization
  • Augmented reality for Minimally-invasive surgery
  • Techniques and tools for Minimally-invasive surgery
  • Robotic surgical Procedures
  • Robotic instruments for surgery
  • Tracking and sensing
  • Input devices
  • Immersive projection and display technology
  • Haptics technologies
  • Audio technologies
  • Modelling and simulation
  • Computer graphics techniques
  • Avatars
  • Virtual Environments and Intelligent Agents
  • Locomotion and navigation in virtual environments
  • Multi‐user and distributed computing
  • VR systems and toolkits
  • Perception and cognition
  • Teleoperation and telepresence
  • Artificial Intelligence
  • Applications
  • Smart devices
  • Displays
  • Power management
  • UX/UI design
  • Sensors and actuators
  • Sensor and Body networks
  • Data Collection and Privacy
  • Smart textiles
  • Wearable development: biocompaitibility; functionality, quality and reliability
  • Applications
  • Artificial Intelligence
  • Big Data and Internet-of-Things
  • Procedural content generation
  • Game analytics
  • Emotion recognition
  • Imitation learning
  • Deep reinforcement learning
  • Player modeling
  • Intelligent interactive narrative