It is with great pleasure that we invite you to participate in the 11th International Conference on Serious Games and Applications for Health,IEEE SeGAH 2023, to be held in Athens, Greece, between 28th and 30th of August, at the Panteion University.

Important Dates

Full Paper Submission: May 2,2023
Short Paper Submission: May 2,2023
Tutorial Submission: May 2,2023
Demo Submission: May 2,2023
Authors Notification: June 5, 2023
Final Paper Submission and Registration: July 3, 2023
Early Registration: July 3, 2023

News

  • April 2023
    Submissions deadline extension until May, 2

  • March 2023 - IEEE Segah 2023 Conference - Hybrid Mode
    We are excited to announce that the IEEE Segah conference has decided to adopt a hybrid format for this year's event. In this way, participants will be able to choose one of two modes of participation: on-site; or online, via pre-recorded presentations and PDF slides.

  • SeGAH's 2022 Proceedings are online on IEEE Xplore! Check it out

  • August 2022 - Website launched

Scope

The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.

Best paper awards will be distributed during the conference closing session.

Workshops, Tutorials as well as Demonstrations dedicated to other technical/scientific topics are in preparation: companies interested in presenting their products/methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat.

Publishing

and the following A&I Database Accepted and presented full papers will be will be submitted to IEEE Xplore and the following A&I Database :

  • Scopus (Elsevier)
  • Web of Science (Clarivate Analytics)
  • ProQuest
  • IET (The Institution of Engineering and Technology)
  • NLM (US National Library of Medicine)
  • CrossRef

Previous Events

Topics

We particularly welcome research on topics in the following areas:

  • Simulation
  • Virtual environments
  • Patient education
  • Game-based learning
  • Exercising and active living
  • Natural user interface
  • Human-computer interface
  • Assistive technologies
  • Accessibility
  •  
  • Diagnosis
  • Algorithms
  • Game design and development
  • Artificial intelligence
  • Signal processing
  • E-learning and Education
  • Public Health Informatics
  • Telemedicine and real-time monitoring
  • Clinical training
  •  
  • Healthcare professionals training
  • Rehabilitation
  • Public health education
  • Medical imaging processing, Analysis and Visualization
  • Augmented reality for Minimally-invasive surgery
  • Techniques and tools for Minimally-invasive surgery
  • Robotic surgical Procedures
  • Robotic instruments for surgery
  •  
  • Healthcare professionals training
  • Rehabilitation
  • Public health education
  • Medical imaging processing, Analysis and Visualization
  • Augmented reality for Minimally-invasive surgery
  • Techniques and tools for Minimally-invasive surgery
  • Robotic surgical Procedures
  • Robotic instruments for surgery
  • Tracking and sensing
  • Input devices
  •  
  • Immersive projection and display technology
  • Haptics technologies
  • Audio technologies
  • Modelling and simulation
  • Computer graphics techniques
  • Avatars
  • Virtual Environments and Intelligent Agents
  • Locomotion and navigation in virtual environments
  •  
  • Multi‐user and distributed computing
  • VR systems and toolkits
  • Perception and cognition
  • Teleoperation and telepresence
  • Artificial Intelligence
  • Applications
  • Smart devices
  • Displays
  •  
  • Power management
  • UX/UI design
  • Sensors and actuators
  • Sensor and Body networks
  • Data Collection and Privacy
  • Smart textiles
  • Wearable development: biocompaitibility; functionality, quality and reliability
  • Applications
  • Artificial Intelligence
  • Big Data and Internet-of-Things
  •  
  • Procedural content generation
  • Game analytics
  • Emotion recognition
  • Imitation learning
  • Deep reinforcement learning
  • Player modeling
  • Intelligent interactive narrative