The overall objectives of the conference are the discussion and sharing of knowledge,
experiences and scientific and technical results, related to state-of-the-art solutions,
technologies and applications of serious games in health and healthcare, as well as the
demonstration of advanced products and technologies.Possible topics include, but are not
limited to:
- Simulation
- Virtual environments
- Patient education
- Public health education
- Game-based learning
- Exercising and active living
- Assistive technologies
- Accessibility
- Rehabilitation
- Diagnosis
- Clinical training
- Healthcare professionals training
- Surgery
- Algorithms
- Artificial intelligence
- Human-computer interface
- Game design and development
In any of these or related topics, submissions can focus on:
- Enabling technologies and practical deployment of solutions
- Business opportunities, business models, and management
- Social aspects
- Applications and case-studies (in use or test phases)