It is with great pleasure that we invite you to participate in the 6th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2018, to be held in Vienna, Austria, from 16 - 18 of May 2018, at the TU Wien.

Important Dates

Full Paper Submission: December 29, 2017
Short Paper Submission: December 29, 2017
Tutorial Submission: December 29, 2017
Demo Submission: December 29, 2017
Special-Topic Workshop Submission: December 29, 2017
Authors Notification: February 16, 2018
Final Paper Submission and Registration: March 2, 2018
Early Registration: March 2, 2018


  • The authors of SEGAH 2018 proceeding papers are invited to submit extended versions of their papers to the special issue “Serious games and Applications for Health” from the Information — Open Access Information Science Journal
  • Jurriaan van Rijswijk as keynote speaker. Jurriaan van Rijswijk is founder and chairman of the Games for Health Europe Foundation. He is an entrepreneur and serious game designer for 22 years and won the ICT Personality of the Year Award in the Netherlands.
  • Segah 2017 - Proceedings
  • Feb 2017 - Website launched


The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.

Best paper awards will be distributed during the conference closing session.

Workshops, Tutorials as well as Demonstrations dedicated to other technical/scientific topics are in preparation: companies interested in presenting their products/methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat.

Previous Events


We particularly welcome research on topics in the following areas:

  • Simulation
  • Virtual environments
  • Patient education
  • Game-based learning
  • Exercising and active living
  • Natural user interface
  • Human-computer interface
  • Assistive technologies
  • Accessibility
  • Diagnosis
  • Algorithms
  • Game design and development
  • Artificial intelligence
  • Signal processing
  • E-learning and Education
  • Public Health Informatics
  • Telemedicine and real-time monitoring
  • Clinical training
  • Healthcare professionals training
  • Rehabilitation
  • Public health education
  • Medical imaging processing, Analysis and Visualization
  • Augmented reality for Minimally-invasive surgery
  • Techniques and tools for Minimally-invasive surgery
  • Robotic surgical Procedures
  • Robotic instruments for surgery