It is with great pleasure that we invite you to participate in the 7th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2019, to be held on Kyoto, Japan, from 5 - 7 of August 2019, at the Ritsumeikan Center for Games Studies.
Important Dates
Full Paper Submission: | March 22, 2019 |
Short Paper Submission: | March 22, 2019 |
Tutorial Submission: | March 22, 2019 |
Demo Submission: | March 22, 2019 |
Authors Notification: | May 7, 2019 |
Final Paper Submission and Registration: | June 5, 2019 |
Early Registration: | June 5, 2019 |
News
- Special issue on "Serious Games for Health" has been updated on IEEE Transactions on Games (ToG) website
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- We are pleased to announce the IEEE Transactions on Games (ToG) - Special Issue on Serious Games for Health
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- Check our conference photos!
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- Conference Program released!
-   Ritsumeikan University Map
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- Special tracks on Augmented Reality, Virtual Reality and Wearable Technologies and Deep Learning in Games
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Selected and extended version of the papers presented at the conference will be considered for publication in Information (open-access) journal - Information (ISSN 2078-2489; CODEN: INFOGG). All information is currently available, here-  
- Check out our new submission dates!
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- Prof. Akihiro Saito as keynote speaker
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- Cristian Chihaia as keynote speaker
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- Prof. Yen-Wei Chen as keynote speaker
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- July 2018 - Website launched
Scope
The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.
Best paper awards will be distributed during the conference closing session.
Workshops, Tutorials as well as Demonstrations dedicated to other technical/scientific topics are in preparation: companies interested in presenting their products/methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat.
Previous Events
Topics
We particularly welcome research on topics in the following areas:
- Simulation
- Virtual environments
- Patient education
- Game-based learning
- Exercising and active living
- Natural user interface
- Human-computer interface
- Assistive technologies
- Accessibility
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- Diagnosis
- Algorithms
- Game design and development
- Artificial intelligence
- Signal processing
- E-learning and Education
- Public Health Informatics
- Telemedicine and real-time monitoring
- Clinical training
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- Healthcare professionals training
- Rehabilitation
- Public health education
- Medical imaging processing, Analysis and Visualization
- Augmented reality for Minimally-invasive surgery
- Techniques and tools for Minimally-invasive surgery
- Robotic surgical Procedures
- Robotic instruments for surgery
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- Healthcare professionals training
- Rehabilitation
- Public health education
- Medical imaging processing, Analysis and Visualization
- Augmented reality for Minimally-invasive surgery
- Techniques and tools for Minimally-invasive surgery
- Robotic surgical Procedures
- Robotic instruments for surgery
- Tracking and sensing
- Input devices
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- Immersive projection and display technology
- Haptics technologies
- Audio technologies
- Modelling and simulation
- Computer graphics techniques
- Avatars
- Virtual Environments and Intelligent Agents
- Locomotion and navigation in virtual environments
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- Multi‐user and distributed computing
- VR systems and toolkits
- Perception and cognition
- Teleoperation and telepresence
- Artificial Intelligence
- Applications
- Smart devices
- Displays
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- Power management
- UX/UI design
- Sensors and actuators
- Sensor and Body networks
- Data Collection and Privacy
- Smart textiles
- Wearable development: biocompaitibility; functionality, quality and reliability
- Applications
- Artificial Intelligence
- Big Data and Internet-of-Things
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- Procedural content generation
- Game analytics
- Emotion recognition
- Imitation learning
- Deep reinforcement learning
- Player modeling
- Intelligent interactive narrative