SeGAH 2020 - Fully Online Conference - 12th to 14th August 2020

Upon careful evaluation of the current level of uncertainty caused by COVID-19 and the conditions in August to hold the conference at the Centre for Digital Media in Vancouver, the organizers of SeGAH 2020 have decided to change the entire conference to a fully online event. This decision does not affect the conference review, publication, indexing, presentation and discussion process, which will follow IEEE guidelines. Considering the reduction in organisation costs that this decision entails, all registration costs of SeGAH2020 will be reduced by 50%. Submission deadlines have also been extended to May 10, to allow authors that had decided not to submit their works because of traveling concerns extra time to get their submission in. Details concerning online activities will be provided on July 12th.

Important Dates

Conference: August 12-14, 2020
Full Paper Submission: May 10, 2020
Short Paper Submission: May 10, 2020
Tutorial Submission: May 10, 2020
Demo Submission: May 10, 2020
Authors Notification: June 22, 2020
Final Paper Submission and Registration: July 20, 2020
Early Registration: July 20, 2020

News

  • Michael Fergusson as keynote speaker CEO of Ayogo Health Inc. is an accomplished entrepreneur with a broad base of expertis on user experience (UX), mobile apps, patient engagement, and gamification.
  • Dr. Pedro Pinto as keynote speaker Dr. Pedro Pinto founded Take The Wind (TTW) in 2008 to provide technology solutions and digital content for medical education and clinical decision-making. Among others won the SME excellence in 2016, 2017, 2018 and 2019, a prize that recognizes Portuguese companies with high management performance

  • Selected and extended version of the papers presented at the conference will be considered for publication in Information (open-access) journal - Information (ISSN 2078-2489; CODEN: INFOGG). All information is currently available, here
  • September 2019 - Segah 2020 Call for Papers
  • August 2019 - Website launched

Scope

The overall objectives of the conference are the discussion and sharing of knowledge, experiences and scientific and technical results, related to state-of-the-art solutions and technologies on serious games and applications for health and healthcare, as well as the demonstration of advanced products and technologies.

Best paper awards will be distributed during the conference closing session.

Workshops, Tutorials as well as Demonstrations dedicated to other technical/scientific topics are in preparation: companies interested in presenting their products/methodologies or researchers interested in holding a tutorial are invited to contact the conference secretariat.

Publishing

Accepted and presented full papers will be published by IEEE Xplore and indexed by the following A&I Database :

  • Scopus (Elsevier)
  • Web of Science (Clarivate Analytics)
  • ProQuest
  • IET (The Institution of Engineering and Technology)
  • NLM (US National Library of Medicine)
  • CrossRef

Previous Events

Topics

We particularly welcome research on topics in the following areas:

  • Simulation
  • Virtual environments
  • Patient education
  • Game-based learning
  • Exercising and active living
  • Natural user interface
  • Human-computer interface
  • Assistive technologies
  • Accessibility
  •  
  • Diagnosis
  • Algorithms
  • Game design and development
  • Artificial intelligence
  • Signal processing
  • E-learning and Education
  • Public Health Informatics
  • Telemedicine and real-time monitoring
  • Clinical training
  •  
  • Healthcare professionals training
  • Rehabilitation
  • Public health education
  • Medical imaging processing, Analysis and Visualization
  • Augmented reality for Minimally-invasive surgery
  • Techniques and tools for Minimally-invasive surgery
  • Robotic surgical Procedures
  • Robotic instruments for surgery
  •  
  • Healthcare professionals training
  • Rehabilitation
  • Public health education
  • Medical imaging processing, Analysis and Visualization
  • Augmented reality for Minimally-invasive surgery
  • Techniques and tools for Minimally-invasive surgery
  • Robotic surgical Procedures
  • Robotic instruments for surgery
  • Tracking and sensing
  • Input devices
  •  
  • Immersive projection and display technology
  • Haptics technologies
  • Audio technologies
  • Modelling and simulation
  • Computer graphics techniques
  • Avatars
  • Virtual Environments and Intelligent Agents
  • Locomotion and navigation in virtual environments
  •  
  • Multi‐user and distributed computing
  • VR systems and toolkits
  • Perception and cognition
  • Teleoperation and telepresence
  • Artificial Intelligence
  • Applications
  • Smart devices
  • Displays
  •  
  • Power management
  • UX/UI design
  • Sensors and actuators
  • Sensor and Body networks
  • Data Collection and Privacy
  • Smart textiles
  • Wearable development: biocompaitibility; functionality, quality and reliability
  • Applications
  • Artificial Intelligence
  • Big Data and Internet-of-Things
  •  
  • Procedural content generation
  • Game analytics
  • Emotion recognition
  • Imitation learning
  • Deep reinforcement learning
  • Player modeling
  • Intelligent interactive narrative